Work: RuntoManto Carnival

Interactions:

Mouse(left click)

Space bar )

Reflection:

This is the 2nd approach of microgame, the same as the first one, it only had elements of the micro part, but not the game, there was no theme, context, fair game difficulty or unified visual style.

In order to fix that, an alternative tile was given and added background characters with reactions were to fit in the festival vibe. A little instruction is given to let the player know what to do in-game, as the levels are time-limited, and it is unfair to let the player figure out during the 30s timer.

The difficulty of the hard level is adjusted to be more playable, as the previous version was commented as trolling.

changes wanted to be made:

  • more refined visual

  • more refined UI

  • metter coding for the game to perform correctly (in the last level if you hit 3 candies you will win no matter what you hit next…)