Work: Challenge by RentoManto

Interaction:

Mouse (left click -navigation)

A/left” or “S/right” to move the bowl!

catch the rice ball! don’t make it fall.

Reflection:

This microgame has met most of the micro part, but not as a game. It is an instant win or loss, but the gameplay is not fair, if a game that s boring or it is totally unfair can’t really be called a game. The original gameplay is having the player guess where the rice ball is going to drop, this made it depend on the player’s luck, more than their reflexes. Therefore a highlight of the falling route is implemented to give the player a heads-up and let them know where it’s gonna drop. This has made the game more balanced and less tilting so the game could be played with more interest.

Other changes made:

the speed of the riceball at each level.

Changes wanted to be made:

Clean UI with a fitting theme (was not made possible due to the lack of art skill)